Bachelor of Science in Game Design and Experiential Media
Illinois Tech requires a four-year bachelor's degree* conferred with a minimum cumulative undergraduate grade-point average of 3.0/4.0 (or its equivalent) from an accredited institution for regular admission. GEM has no additional admission requirements.
Required Courses
Code | Title | Credit Hours |
---|---|---|
Course Requirement | (39) | |
GEM 100 | Game Design and Experiential Media Intro to the Professions | 3 |
HUM 371 | Fundamentals of Game Design | 3 |
HUM 372 | Interactive Storytelling | 3 |
HIST 373 | History of Video Games | 3 |
HUM 374 | Game Design Level 2 | 3 |
COM 424 | Document Design | 3 |
ITM 311 | Introduction to Software Development | 3 |
ITMO 356 | Introduction to Open Source Operating Systems | 3 |
ITMD 361 | Fundamentals of Web Development | 3 |
ITMD 362 | Human-Computer Interaction and Web Design | 3 |
ID 410 | Introduction to Design Processes | 3 |
HUM 400 | Game and Interactive Media Design Capstone 1 | 3 |
HUM 401 | Game and Interactive Media Design Capstone 2 | 3 |
Ethics Requirement | (3) | |
Select one course from the following | 3 | |
Ethics in Computer Science | 3 | |
Artificial Intelligence, Philosophy and Ethics | 3 | |
Graphics Requirement | (6) | |
Select 2 courses from the following; select Columbia partnership classes also applicable based on adviser approval. | 6 | |
Engineering Graphics for Non-Engineers | 3 | |
Advanced Engineering Graphics for Non-Engineers | 3 | |
Computer Graphics for Non-Engineers | 3 | |
Technical Electives | (12) | |
Select 4 courses from the following | 12 | |
Technical Communication | 3 | |
Editing | 3 | |
Gender and Technological Change | 3 | |
Practical Magic: Designing Entertainment Experiences. | 3 | |
Topics in Humanities | 3 | |
Research Planning and Execution | 1.5 | |
Introduction to Design Thinking | 3 | |
Open-Source Intelligent Device Applications | 3 | |
Introduction to Smart Technologies | 3 | |
Open Source Programming | 3 | |
Web Application Foundations | 3 | |
STEM Module | (16) | |
Select 16 credit hours from the following 1 | 16 | |
Choose 5-6 credit hours of Mathematics | ||
Choose 10-11 credit hours of Natural Science or Engineering | ||
Interprofessional Projects (IPRO) | (6) | |
See Illinois Tech Core Curriculum, section E | 6 | |
Humanities and Social Science Requirements | (21) | |
See Illinois Tech Core Curriculum, sections B and C | 21 | |
Free Electives | (17) | |
Select 17 credit hours of free electives | 17 | |
Total Credit Hours | 120 |
- 1
Computer Science Core Curriculum is fulfilled in course requirements
Bachelor of Science in Game Design and Experiential Media Curriculum
Year 1 | |||
---|---|---|---|
Semester 1 | Credit Hours | Semester 2 | Credit Hours |
GEM 100 | 3 | ITM 311 | 3 |
GRAPHICS CLUSTER1 | 3 | HUM 371 | 3 |
ITMO 356 | 3 | GRAPHICS CLUSTER | 3 |
MATH | 3 | SCIENCE | 5 |
HUM/SS | 3 | ||
15 | 14 | ||
Year 2 | |||
Semester 1 | Credit Hours | Semester 2 | Credit Hours |
HIST 373 | 3 | ETHICS REQUIREMENT2 | 3 |
ITMD 361 | 3 | COM 424 | 3 |
MATH | 3 | HUM 372 | 3 |
FREE ELECTIVE | 3 | ITMD 362 | 3 |
HUM/SS | 3 | SCIENCE | 5 |
15 | 17 | ||
Year 3 | |||
Semester 1 | Credit Hours | Semester 2 | Credit Hours |
IPRO | 3 | IPRO | 3 |
HUM/SS | 3 | HUM/SS | 3 |
FREE ELECTIVE | 3 | HUM 374 | 3 |
FREE ELECTIVE | 3 | FREE ELECTIVE | 3 |
TECHNICAL ELECTIVE | 3 | TECHNICAL ELECTIVE | 3 |
15 | 15 | ||
Year 4 | |||
Semester 1 | Credit Hours | Semester 2 | Credit Hours |
HUM 400 | 3 | HUM 401 | 3 |
TECHNICAL ELECTIVE | 3 | TECHNICAL ELECTIVE | 3 |
HUM/SS | 3 | HUM/SS | 3 |
ID 410 | 3 | HUM/SS | 3 |
FREE ELECTIVE | 3 | FREE ELECTIVE | 2 |
15 | 14 | ||
Total Credit Hours: 120 |
- 1
See GEM Graphics Cluster list for possible courses
- 2
See degree requirements for course options